
Remote opportunity at
HyperHug3D Artist (weapon skins)
HyperHug is an international game development studio focusing on the shooter genre, specifically creating the mobile multiplayer survival shooter titled Oxide: Survival Island. The company operates…
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About This Role
HyperHug is an international game development studio focusing on the shooter genre, specifically creating the mobile multiplayer survival shooter titled Oxide: Survival Island. The company operates globally with a main office in Cyprus and team members working from various locations. HyperHug is currently looking for a 3D Artist specializing in weapon skins to join the team on a full-time, remote basis. In this role, the professional will focus on crafting…
Job Description
HyperHug is an international game development studio focusing on the shooter genre, specifically creating the mobile multiplayer survival shooter titled Oxide: Survival Island. The company operates globally with a main office in Cyprus and team members working from various locations.
HyperHug is currently looking for a 3D Artist specializing in weapon skins to join the team on a full-time, remote basis. In this role, the professional will focus on crafting realistic textures, material finishes, and skin variations for weapons and in-game props while collaborating with design and development colleagues to support game mechanics and player immersion.
This opportunity is well-suited for a 3D artist with industry experience who is skilled in mobile optimization and realistic texturing techniques, and who can align asset creation with an established visual direction.
Responsibilities
- Develop realistic textures and alternative skin designs for props and weaponry that match the visual style of Oxide
- Prepare and refine 3D models for texturing with clean UV unwrapping and proper workflows
- Optimize materials and textures to maintain strong performance on mobile hardware
- Partner with the art lead to preserve visual harmony across materials and skins
- Incorporate feedback swiftly within a fast-paced production cycle
- Coordinate with developers and technical artists to integrate assets seamlessly into the game engine
Requirements
- Have at least 1.5 years of professional 3D art experience within the game development industry
- Demonstrate a strong grasp of realistic texturing principles including roughness, dirt, wear, and materials
- Show proficiency using Photoshop, Substance Painter, and at least one 3D modeling application such as Maya, Blender, or 3ds Max
- Possess foundational knowledge regarding optimization practices for mobile platforms
- Be able to follow established art direction and fit an existing aesthetic style
- Provide a portfolio showcasing weapon and prop texturing work, including skins and materials
- Demonstrate a B1 level or higher in English
- Demonstrate a C1 level in Russian
Qualifications
- Prior experience or familiarity working with Unity or alternative mobile game engines
- Comprehension of PBR workflows alongside mobile rendering limitations
- Demonstrated interest in realistic art styles or survival shooter games
Core Skills
Benefits
- Competitive salary
- Remote work format
- Collaboration with a supportive and passionate team valuing creativity and ownership
- Chances for career development
- Work culture emphasizing transparency, initiative, and teamwork
Frequently Asked Questions
Answers are based only on the employer’s listing; where it doesn’t say, neither do we.
Is this position remote?
Yes, the posting specifies a remote work format.
What is the employment type?
The role is full-time.
What salary does the position offer?
The posting states that a competitive salary is provided, but specific numeric figures are not disclosed.
What language proficiency is required?
Applicants must have a B1 level or higher in English and a C1 level in Russian.
Sample Interview Questions
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