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CoolGames

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CoolGames

Economy & Balancing Game Designer - Casual HTML5 Games (remote, fulltime)

CoolGames is seeking an Economy & Balancing Game Designer to create, model, and adjust progression systems, reward structures, and economies for casual HTML5 games. Operating globally…

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Role Snapshot

Hiring Now
Work arrangement
Remote
Where applicants may be
Applicants in United States only
Salary
Not specified
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Employment type
Full-time
Experience
Not specified
Added to Jobsiz2h agoEmployer posted Nov 1, 2026
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About This Role

CoolGames is seeking an Economy & Balancing Game Designer to create, model, and adjust progression systems, reward structures, and economies for casual HTML5 games. Operating globally with headquarters in Amsterdam and part of Keesing, the studio partners with major platforms like Netflix, Discord, and Microsoft Play, alongside working with well-known intellectual properties such as Monopoly, Angry Birds, and Battleship. In this remote position, the designer will take charge of economic…

Job Description

CoolGames is seeking an Economy & Balancing Game Designer to create, model, and adjust progression systems, reward structures, and economies for casual HTML5 games. Operating globally with headquarters in Amsterdam and part of Keesing, the studio partners with major platforms like Netflix, Discord, and Microsoft Play, alongside working with well-known intellectual properties such as Monopoly, Angry Birds, and Battleship. In this remote position, the designer will take charge of economic systems from initial concept through live operations, ensuring gameplay remains rewarding, balanced, and commercially viable across diverse monetization models including advertisements, subscriptions, and in-app purchases.

This role suits an analytical professional with a strong background in free-to-play game economies who can independently build simulation models, forecast key performance indicators, and interpret player data. Team members collaborate within agile multidisciplinary squads, communicating design rationales clearly while shaping the processes that scale economy design across the portfolio.

Responsibilities

  • Design and balance economy, progression, and reward systems for casual games throughout development and live operations
  • Take ownership of the revenue outcomes and KPIs driven by created economies
  • Build and maintain spreadsheet models, balancing sheets, and simulations to predict the impact of changes prior to launch
  • Analyze player data and A/B test results to pinpoint friction points, progression bottlenecks, and revenue opportunities
  • Develop motivation loops and LiveOps event ecosystems that complement player engagement
  • Communicate design trade-offs and recommendations to teammates and the studio
  • Research and benchmark competitor economies within relevant genres to guide pricing and structuring

Requirements

  • Five or more years of experience designing, balancing, and operating economies for successfully released free-to-play mobile or HTML5 casual and puzzle titles
  • Advanced spreadsheet and modeling proficiency, including simulation and forecasting models alongside AI tools
  • Strong analytical ability to evaluate data and translate findings into concrete design modifications
  • Comprehensive knowledge of player motivation, retention mechanics, LiveOps, and monetization design
  • Independent and proactive work habits with fluency in English and experience operating in remote, multidisciplinary teams
  • Familiarity with benchmarking genre-leading game economies

Core Skills

Benefits

  • Opportunity to collaborate with a team of over 80 professionals representing nearly 20 different countries
  • Chance to build high-quality casual games played by millions alongside major global platforms
  • Competitive remuneration
  • Flexible remote working environment
  • Open, informal, and international company culture

Frequently Asked Questions

Answers are based only on the employer’s listing; where it doesn’t say, neither do we.

Is this position remote?

Yes, this role offers a flexible remote working environment, and candidates also have the option to join the studio in Amsterdam.

What is the employment type?

The posting specifies full-time employment.

What experience is required for this role?

Applicants must have at least five years of experience designing, balancing, and operating economies for successfully launched free-to-play mobile or HTML5 casual and puzzle games.

What compensation does CoolGames offer?

The posting does not specify a concrete salary, but states that the company offers market-competitive remuneration.

Sample Interview Questions

AI-generated questions tailored to this specific role — a preview of the full practice set.

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Source: Remote First Jobs — Marketing

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Posted by employer: Nov 1, 2026

Added to Jobsiz: Nov 2, 2026

The description was written by Jobsiz from the employer’s listing. Always check the original listing before applying.

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