
Remote opportunity at
BeffioSenior Technical Animator (Unreal Engine | Remote) Europe
Beffio is hiring two Senior Technical Animators to join an international team on a project-based contract for an unannounced game developed in partnership with another company.…
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About This Role
Beffio is hiring two Senior Technical Animators to join an international team on a project-based contract for an unannounced game developed in partnership with another company. This fully remote position is designed for professionals who want to own complex character animation systems and pipelines. The role centers on building reliable animation solutions and workflows inside Unreal Engine 5. Responsibilities include creating and maintaining character rigs for bipedal and non-bipedal models,…
Job Description
Beffio is hiring two Senior Technical Animators to join an international team on a project-based contract for an unannounced game developed in partnership with another company. This fully remote position is designed for professionals who want to own complex character animation systems and pipelines.
The role centers on building reliable animation solutions and workflows inside Unreal Engine 5. Responsibilities include creating and maintaining character rigs for bipedal and non-bipedal models, configuring Animation Blueprints, and troubleshooting performance bottlenecks. The ideal candidate has substantial industry experience contributing to shipped video games and possesses strong technical skills in rigging, skinning, and pipeline tool development using software like Maya and Blender.
Contractors will work alongside distributed engineering, animation, and technical art teams to integrate assets, develop custom tools, and ensure real-time performance standards are met. The position offers competitive pay adjusted for experience, potential future project collaborations, and direct technical ownership within a supportive studio environment.
Responsibilities
- Design, build, and optimize character rigs for bipedal, non-bipedal, and mechanical models
- Resolve deformation problems and refine character skinning solutions
- Configure and maintain Unreal Engine animation systems including Animation Blueprints, State Machines, Blend Spaces, and Motion Matching
- Coordinate with gameplay programmers to support animation logic using Behavior Trees and State Trees
- Identify, debug, and fix animation integration and real-time performance issues
- Build workflows and pipelines connecting Maya, Blender, and Unreal Engine for asset import, export, and retargeting
- Create custom tools and technical solutions to boost animator productivity and eliminate pipeline blockages
- Collaborate directly with partner studio teams across a distributed development environment
Requirements
- At least 6 years of professional experience in game animation or technical animation
- Demonstrated track record of working on commercially released video game titles
- Hands-on expertise with Unreal Engine 5 and real-time character animation frameworks
- Advanced technical abilities in character skinning, rigging, and deformation
- Professional proficiency using Maya and Blender alongside their integration with Unreal Engine
- Practical background with State Machines, Blend Spaces, Animation Blueprints, and Motion Matching
- Familiarity with State Trees, Behavior Trees, and DCC-to-engine animation pipelines
- Fluency in English coupled with strong independent work habits and communication skills
Qualifications
- Background utilizing Unreal Engine Control Rig and procedural animation frameworks
- Knowledge of Full Body IK, IK Rig, IK Retargeter, and runtime animation solutions
- Programming experience with Python, MEL, or mGear for pipeline automation and rigging
- History of building custom editor utilities and animation tools
- Familiarity with high-fidelity character deformation and complex character systems
- Previous co-development experience within international multi-team environments
Core Skills
Benefits
- Opportunity to contribute to an unannounced partner game project
- Direct cooperation with experienced engineering and animation teams
- High level of technical ownership over character animation workflows and systems
- Fully remote collaboration inside an international development structure
- Competitive compensation based on individual experience and contract terms
- Potential future collaboration opportunities on upcoming projects
- Support from the experienced Beffio Studios team
Frequently Asked Questions
Answers are based only on the employer’s listing; where it doesn’t say, neither do we.
Is this position remote?
Yes, this role offers fully remote collaboration within an international development environment.
What is the employment type?
The position is a project-based contract with two open positions available.
What software and engine expertise are required?
Candidates must have hands-on experience with Unreal Engine 5 as well as professional proficiency in Maya and Blender.
What compensation is offered?
The posting states that competitive compensation is provided based on experience and contract arrangements.
How do I apply?
Applicants should submit a portfolio, technical breakdowns, or examples of developed animation systems focusing on Unreal Engine implementations, character rigs, and technical tools.
Sample Interview Questions
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